Brix | |
---|---|
Developer(s) | Michael Riedel (Radiesel) |
Publisher(s) | Epic MegaGames |
Version | 2.0 |
Platform(s) | MS-DOS |
Release date(s) | October 1991 1992 |
Genre(s) | Puzzle game |
Mode(s) | Single-player |
Media/distribution | Floppy disk |
Brix is a puzzle game for the IBM PC, developed by Michael Riedel (Radiesel) and produced and published by Epic MegaGames in 1992. It is a clone of Taito's Puzznic, and thus bears strong graphical and some gameplay similarities to Flipull/Plotting, also produced by Taito.
Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol shared by at least one other piece, and when two or more of the same type touch, they vanish. When there is an odd number of matching pieces, three at a time must touch. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.